Kommo-o. Makes user immune to ballistic moves (Shadow Ball, Sludge Bomb, Focus Blast, etc). This Pokemon is immune to powder moves and damage from Sandstorm or Hail. This Pokemon is immune to sound-based moves, including Heal Bell.
Kommo-o is a notable threat in 1v1 because of its versatility, as it is able to provide both offensive and defensive utility with the combination of Iron Defense and Body Press. These two moves allow Kommo-o to wall and takedown threats like Crustle, Rotom-W, and Snorlax.
Kommo-o is fantastic as a lead on Dragon teams for its ability to set Stealth Rock in conjunction with its access to Taunt. Taunt prevents Defoggers such as Mandibuzz from clearing entry hazards, denies opposing entry hazard setters like Toxapex, and stops slower foes such as Polteageist from setting up.
Kommo-o is an excellent bulky mixed attacker in the 1v1 metagame, with a powerful offensive typing in Dragon / Fighting and the ability to beat common Pokemon such as Mega Gyarados, Mega Lopunny, and Aegislash.
Kommo-o is a Dragon/Fighting type Pokémon introduced in Generation 7. It is known as the Scaly Pokémon. There is a legend that says Kommo-o is covered in glittering scales in order to drive away a great darkness covering the world. The reason these Pokémon seek out battle is to gain the power needed to defeat this darkness.
This Pokemon has its status cured at the end of each turn if Rain Dance is active. Unburden. Speed is doubled on held item loss boost is lost if it switches, gets new item/Ability. Sticky Hold. This Pokemon cannot lose its held item due to another Pokemon’s attack.
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